Surviving Mars gets game-changing 'Spirit and Opportunity' update on Xbox One
Surviving Mars is a colony builder which launched on Xbox One and PC on March fifteen, 2022. Dissimilar creating sprawling cities on Earth, the game is all about colonizing Mars and surviving its challenges. It'southward more of a survival architect than a traditional Cities: Skylines-like experience. According to developer Haemimont Games, Surviving Mars is a "focused game virtually creating interconnected systems and testing them against the threats of a hostile surround."
Always since the game launched, information technology has delighted consumers and received numerous accolades. However, at that place are all the same some problems which need to exist addressed on consoles. Luckily, today'due south "Spirit" and "Opportunity" update brings new features and bug fixes to the game.
The main features in the Spirit and Opportunity update are listed beneath.
Spirit
- Science Plant renamed to Hawking Institute in tribute to the belatedly Stephen Hawking.
- Added Nativity Control Policy in domes.
- Colonists should now pick the best workplace for their specialization correctly and much faster.
- Colonists will no longer try to walk kilometers on foot to resettle resulting in them dying from lack of oxygen.
- Extended the range rovers need to be in to recharge from cables.
- Added option to rename buildings.
- Domes no longer get constantly dusted.
- All developed colonists now have the same walking speed.
Opportunity
- Passages are being added to the game. Beforehand, the game'south "domes" were isolated environments, but now they can be continued with curt walkways. Due to their limited length, you can't just build them like highways across the surface of Mars. You have to plan advisedly, much like how districts piece of work in cities. Keep in listen that falling star strikes on passages cause fractures and might kill colonists within.
- Game rules are coming to Surviving Mars with Opportunity. Now you can turn on certain rules at the start of a session and they affect the unabridged playthrough. The programmer is shipping 13 game rules in Opportunity, nearly of them focused on customizing the difficulty. More will be added down the line. Players will be able to trigger modifiers like "Hunger", "Long Rides", and "Twisters".
- Opportunity introduces new storage buildings for water likewise as basic and advanced resources. Storing large quantities of processed resource was a huge problem, especially in large colonies, and new storage facilities have been created to address this effect. For example, the "Large Water Tank" holds up to i,000 units of h2o. Others can hold up to 4,000 units of certain materials.
- The concluding new feature Haemimont Games is introducing is a cycle of three researchable buildings chosen "Workshops". Workshops are completely optional cease-game buildings that consume advanced resources and allow colonists to pursue higher life goals one time the colony has become self-sufficient and has an backlog workforce.
It'south great to come across that Surviving Mars is constantly getting updates and condign a better game equally a result. Hopefully this trend will go on into the future. Aven Colony and Planetbase are other colony-edifice games on Xbox One which focus on other planets. Notwithstanding, neither offer a completely immersive feel due to the unnecessary repetition. Surviving Mars is currently in a league of its ain.
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